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Lead UI/UX Artist (Bermuda Adventures)

Вакансия № 27951949 от компании Belka Games CY LTD в населенном пункте (городе) Батуми на Мультирегиональной Электронной Службе Занятости Населения.



☑ Основы вакансии:

Опыт работы: 3–6 лет.

Тип занятости: полная занятость.

График работы: полный день.

Зарплата: по результату собеседования.

Примерное место работы: Грузия, Батуми.

☑ Актуальность объявления:

Это объявление № 27951949 добавлено в базу данных: Среда, 24 апреля 2024 года.

Дата его обновления на этом интернет-ресурсе: Воскресенье, 5 мая 2024 года.


☑ Статистика объявления № 27951949:

Прочитано соискателями - 17 раз(а);
Отправлено откликов - 0 раз(а);


☑ Репутация компании "Belka Games CY LTD":

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☑ Подробности о вакантном месте:

We are Belka Games, a mobile gaming company based in Limassol. We are in the top 20 grossing companies in the EU according to data.ai and all this is thanks to our team of awesome professionals. Some facts about us:

  • We’ve released 3 projects internationally: “Clockmaker”, “Solitaire Cruise” and “Bermuda Adventures”. We’ve got a few more in the works.
  • More than 100 million people play our games
  • Since 2019 our strategic partner has been AppLovin, which is one of the world’s largest mobile app solutions companies

We got into the industry because we love making games, and we gather like-minded people around us. To make work fun, we create a comfortable team atmosphere.

Now we are looking for a talented Lead UI/UX Designer for one of our flagship projects — Bermuda Adventures.

You’ll become part of an amazing team that works in unison as we try to outdo what we did yesterday. We are focused on results and efficiency!

Tasks:

  • Build, coordinate, and maintain the project's UI style
  • Develop UI feature concepts, design UX in cooperation with the game designer and producer, and see it through to the end
  • Possibly develop prototypes in Figma/Adobe XD and supervise UX in the game
  • Improve the product in accordance with market demands and trends
  • Analyze the current UI/UX and improve it
  • Conduct UX analysis on competitors' games
  • Optimize development pipelines in Photoshop
  • Prioritize and evaluate the suitability of solutions
  • Manage a team by mentoring, developing, training, motivating department employees, and building the team

Requirements:

Soft Skills:

  • Ability to work on a team, listen to and hear colleagues
  • Ability to present, explain and effectively process feedback
  • High standards for the quality of your work, sense of responsibility
  • Ability to make decisions within their area of responsibility that are in line with project and company goals

Hard Skills:

  • At least 3 years of experience in the game dev industry
  • Experience managing a team and evaluating the performance of specialists
  • Experience creating casual mobile interfaces (must have a portfolio)
  • Ability to analyze interfaces and offer alternative solutions for the project
  • Ability to design UX flows with the game design department, find the best solutions, and plan testing if necessary
  • Ability to create feature visuals, command of 2D art skills
  • Ability to prioritize performance feedback for the project
  • Knowledge of layout processes and resource optimization
  • Creativity and artistic sense
  • Understanding of demands and trends in the mobile casual game market

Would be nice:

  • Experience creating interfaces in Unity

Why we're cool:

  • Flexible work format. You can go to the office in Vilnius or Limassol, or work remotely. The main thing is to be online during working hours
  • European employment. We've got jobs in Lithuania, Georgia, Montenegro, and Cyprus. You can choose whichever location best suits you
  • Development. We offer English classes with a teacher, pay for professional conference trips, and partially compensate for training
  • Flexibility. Sometimes you want something new. We get it—we'll support you if you want to change positions, responsibilities, or projects
  • Collaborative solutions. Each team member's skills are important, so we listen to and hear each other
  • Data reliance. We take everyone's opinions into account, but all product decisions are based on metrics, which means no subjectivity
  • And the usual—official employment, voluntary medical insurance, compensation for sports

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